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Comment: Language cleanup, still fuzzy on the ogre/SB integration, some key combo adjustments

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It might be that the executable used to start the Launcher can not be found. Please make sure that javaw.exe is part of your path. The location is usually "C:\Program Files (x86)\Java\jre1.6.0_26\bin". The path is defined in your Environment Variables; right-click on My Computer, go to the Advanced tab and click Environment Variables. The Toolkit is currently only compatible with the 32 bit version of Java.

Why do I get many errors and are all of the Launcher rows orange?

Orange means that the Launcher has tried to launch a component, but hasn't gotten received a confirmation message back indicating it is up and running. This is likely due to not running the ActiveMQ service. Please make sure it is running (Right click My Computer, select Manage, Services and Applications, Services). If it is not running, turn it on (the Play button at the top). If it is not present, please install using the toolkit Toolkit installer with 3rd party software.

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Is SmartBody running? You can see this by looking at the SmartBody row in the Launcher. If it's green, it is running, if . If it is orange, its status is unknown (usually, the Launcher tried running the component, but did not get confirmation it is actually up and running), and or if the color is neutral it means it is not running. For Unity, SmartBody is a linked in library, so it should load automatically. For Ogre, make sure the renderer is up and running before you start SmartBody. Please also make sure the renderer is completely up and running before you start SmartBody. If you use the Run All button, you might have to kill SmartBody and launch it manually.

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See if the characters are moving their lips. If so, make sure your volume is not all the way down, that it is not muted, and that you know where sound should come from (i.e., desktop speakers, or a head phone headphones that has have just been plugged in). If Brad is not moving his lips, make sure the /wiki/spaces/VH/pages/30081796 module is running. If it is, look in its console window for any error messages that might give you an idea of what is going wrong. 

Why did Brad and Rachel stop reacting to me?

It They might not have the correct answer for you, especially if you have tried asking the same question a couple of times. There might also be a delay in some of the modules. Try waiting a minute after 30 seconds before trying again. If there is no response at all, make sure all modules are still green in the Launcher. If a module that is checked is neutral, try launching it. If one of the checked rows is orange, the module might have crashed. Find the associated window or process and quit it manually, then restart that module. If all checked rows are green, try to restart SmartBody, the NVBG and the NPCEditor. If this doesn't help, quit all modules and restart them. As a last resort, try rebooting your computer and start all modules. If this still doesn't resolve the issue, ask in the Google Group.

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  1. Ensure that you have only one NPCEditor open. In the case where you have more than one NPCEditors running and you ask a question, this is sent to both NPCEditors that are running and they both would send a reply, therefore duplicating Brad's voice.
  2. If after closing one NPCEditor and that doesn't solve the problem, kill the NPCEditor and launch it again.

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  • W,A,S,D - camera movement. Q & E - camera up/down
  • J - mouse visibility toggle - mouse look mode
  • L - toggles the fake recognizer text box
  • O - toggles the user's recognized text
  • M - (fullscreen window only) - toggles speech recognition mode. When on, click and hold and talk in the mic. Release to quit talking.
  • X - reset camera
  • Z - show debug statistics
  • I - Toggles sbm character subtitles
  • P - Toggle entire GUI
  • Alt-enter - toggle windowed / fullscreen
  • Escape - quit

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The AcquireSpeech client starts on the first tab in which you can modify some of the default settings. The Recorder and Player tabs allow users to type in their utterances. The Player tab also loads a script with some example questions which can be used by double clicking on it.

What is

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PocketSphinx Wrapper?

PocketSphinx Wrapper is a wrapper over the pocketsphinx PocketSphinx speech recognition system which allows us the Toolkit to communicate with it using the sonic protocol.

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