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FbxToSBConverter can also be used on the command line. See below for the command line parameters.
Parameters
Mandatory
Argument | Value | Default | Example | Definition |
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inputFileName.fbx |
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none | none | inputFileName.fbx | The file that you want to |
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convert |
Optional
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Argument | Value | Default | Example | Definition |
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output | .sk, .skm | .skm | output .sk | Sets the output file type |
scale | float | 1 | scale 0.01 | Scales all skeleton positions by the given number |
forceChannels | none | false | forceChannels | Outputs sbm channels on all joints, regardless of whether or not they are set in Maya |
useRotationAsPreRotation | none | false | useRotationAsPreRotation | Instead of outputting the pre-rotation value, the joint's rotation is used instead |
Examples
- FbxToSBConverter.exe test.fbx // creates a .skm
- FbxToSBConverter.exe test.fbx output .sk scale 1 // creates a .sk with a scale factor of 1
- FbxToSBConverter.exe test.fbx output .sk forceChannels // creates a .sk and forces all channels to be converted, even if they aren't specified in the metadata
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