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The NVBG also allows us to configure facial expressions for a particular character using FACS units and then based on xml tags in the input messages, can trigger those facial animations.

 Quick facts: 

  • Location: \core\NVBG
  • Language: C#
  • Distribution: binary-only
  • Platform(s): Windows
  • Main paper: Jina Lee and Stacy Marsella, "Nonverbal Behavior Generator for Embodied Conversational Agents", in 6th International Conference on Intelligent Virtual Agents, 2006, pp. 243-255. link

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