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The NVBG also allows us to configure facial expressions for a particular character using FACS units and then based on xml tags in the input messages, can trigger those facial animations.
Quick facts:
- Location: \core\NVBG
- Language: C#
- Distribution: binary-only
- Platform(s): Windows
- Main paper: Jina Lee and Stacy Marsella, "Nonverbal Behavior Generator for Embodied Conversational Agents", in 6th International Conference on Intelligent Virtual Agents, 2006, pp. 243-255. link
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