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Easily allows the creation of simple to complex BML commands through GUI buttons and sliders.
Developers
Creating a Dialog
- Run https://svn.ict.usc.edu/svn_vh/trunk/lib/qt/bin/designer.exe
- Create a new dialog and save it in smartbody/sbm-debugger/gui/designer
- Open sbm-debugger\gui\SbmDebuggerGui.sln. Create a new class that publicly derives from QDialog and have the header include "ui_YourDialogName.h". If you compile, you will have compiler errors
- Open a command prompt to smartbody/sbm-debugger/gui
- Enter the following commands**
- qmake -project
- qmake
- nmake
- Edit smartbody/sbm-debugger/gui/moc.bat by adding the following line
- %MOC% YourClassNameThatYouJustCreated.h -o moc_YourDialogName.cpp
- Run smartbody/sbm-debugger/gui/moc.bat
- Copy moc_YourDialogName.cpp from the Debug folder into smartbody/sbm-debugger/gui
- Add moc_YourDialogName.cpp and ui_YourDialogName.cpp to the vcproj under the Generated folder
**You need to set the following environment variable for this to work
For using visual studios 2008
- QMAKESPEC win32-msvc2008
For 2010
- QMAKESPEC win32-msvc2010
Known Issues
When using the Utils tab to query a large list of animations from Smartbody, sometimes buttons on the tab will disappear.
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