Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Table of Contents
maxLevel4

...

Upgrading .unitypackage files is a little more difficult.  This quote from the Unity docs explains it:

"For the cleanest possible upgrade, it should be considered to remove the old package contents first, as some scripts, effects or prefabs might have become deprecated or unneeded and Unity packages don't have a way of deleting (unneeded) files (but make sure to have a security copy of the old version available)."

The easiest way I've found is to use the approach the SVN docs recommend for vendor branch upgrades.

...

A new scene entitled "mecanim" has been added to the vhAssets package which displays 2 of the Brad character, one driven by the Smartbody animation system and the other by Unity's Mecanim animation system.  This scene is currently in development but can be used as a guide for how to setup a mecanim character. For information on Mecanim, please visit Unity's documentation http://docs.unity3d.com/Manual/AnimationOverview.html 

 

Setup

Select a gameobject and add the MecanimCharacter component to it.  By adding this one component, other components required to make the character nod, blink, gaze, etc will automatically be added.  Make sure there is a gameobject with the MecanimManager component in the scene as well.

For an example of how to setup a mecanim driven character, click on the gameobject ChrBradPrefab_Mecanim in the mecanim scene.  Image Removed Also add a child game object called "SoundNode" and attach an audio source to it. Again, see ChrBradPrefab_Mecanim as a reference.

Image Added

Testing

Use the UI menu on the left side of the screen to test animations, nods, gazes, saccades, and lip sync.

Mecanim Help

For information on Mecanim, please visit Unity's documentation http://docs.unity3d.com/Manual/AnimationOverview.html

DebugConsole

Add a new command callback for an arbitrary command

...