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Upgrading .unitypackage files is a little more difficult. This quote from the Unity docs explains it:
"For the cleanest possible upgrade, it should be considered to remove the old package contents first, as some scripts, effects or prefabs might have become deprecated or unneeded and Unity packages don't have a way of deleting (unneeded) files (but make sure to have a security copy of the old version available)."
The easiest way I've found is to use the approach the SVN docs recommend for vendor branch upgrades.
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A new scene entitled "mecanim" has been added to the vhAssets package which displays 2 of the Brad character, one driven by the Smartbody animation system and the other by Unity's Mecanim animation system. This scene is currently in development but can be used as a guide for how to setup a mecanim character. This scene needs to be loaded through the MainMenu scene to work properly. Alternatively, you can manually activate the SmartbodyManager, VHMsgManager, and DebugConsole objects.
Setup
Select a gameobject and add the MecanimCharacter component to it. By adding this one component, other components required to make the character nod, blink, gaze, etc will automatically be added. Make sure there is a gameobject with the MecanimManager component in the scene as well.
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