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- The Toolkit and any of its components is to only be used for academic research and US Government purposes.
- Cite us appropriately when using the Toolkit or any of its components for published research. See Papers for details.
- Toolkit users are required to honor all licenses of components and supporting software as defined in Exhibit A of the License Agreement.
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The Toolkit as a whole is currently targeted for the Microsoft Windows platform only, in particular Windows 710, both 32 and 64 bit. Note that MultiSense works best on Windows 7 and is not supported on Windows 10. Some components are multi-platform, most notably SmartBody and the NPCEditor, as well as the Launcher and Logger. C# components should work on Mac OS when using Mono. We do no currently support non-Windows platforms. Build instructions for other platforms can be found here.
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For all SmartBody related questions, see the dedicated SmartBody website.
NVBG
How do I add a new Character?
Edit the run-toolkit-NVBG-C#-all.bat by adding "-create_character <CharacterName> <CharacterFile>.ini" (without quotes). The .ini files are found in data\nvbg-toolkit. It's recommended to use Brad.ini or Rachel.ini to get started.
NPCEditor
How do I add a new Character?
- Click on the Settings Tab
- Click on Speaker in the Categories column on the left side of the application
- Click the Add button under Tokens
I am asking my character a predefined question, but he doesn't respond. How can I solve that?
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A run-time Toolkit component that is part of the toolkit architecture. Modules are essential for running a virtual character, as opposed to tools or libraries which just play a support role.
NVBG
Generates nonverbal behavior, based on textual input. One of the Toolkit modules. Often referred to with acronym NVBG. Developed at the Institute for Creative Technologies.
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