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Enter the name of the new rule. Hitting OK , will create a new rule and you can go ahead and add words to this rule and select animations for it. Rule names are mostly for organizational purposes allowing you to have different rule names for different set of words.
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If for any reason, one of the components fails to function or exits you can relaunch the components using the 'Relaunch' menu option as shown below. This can be used to restart the system with all components functioning in the background.
Message API
Sent from VHBuilder
Query Unity for characters :
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sbm bml char Rachel anim ChrBrad@Idle01_BeatHighBt01
Message sent out on adding question
NPCEditor <script target="user">edu.usc.ict.npc.editor.model.Person domain = document.getModel().getDefaultSpeaker(); edu.usc.ict.npc.editor.model.EditorUtterance eu = new edu.usc.ict.npc.editor.model.EditorUtterance("oooga booga", "1987503103635144181104057941", domain, new Date()); document.getManagedObjectContext().insertObject(eu); document.getModel().getQuestions().getUtterances().add(eu);</script>
135510407 NPCEditor <script target="user">URL url = new
Message sent out on adding answer
NPCEditor <script target="user">edu.usc.ict.npc.editor.model.Person domain1 = document.getModel().getSpeakers().get(0); edu.usc.ict.npc.editor.model.EditorUtterance eu = new edu.usc.ict.npc.editor.model.EditorUtterance("ooga booga", "48309906635144181677535283", domain1, new Date());eu.addAnnotation(document.getModel().getCategoryWithID("speaker").tokenWithID("Rachel")); document.getManagedObjectContext().insertObject(eu); document.getModel().getAnswers().getUtterances().add(eu);</script>
Known Issues
- All answers within a given scenario need to be unique, regardless of whether different characters speak them.
FAQ
See the Main FAQ. Please use the Google Groups emailing list for unlisted questions.