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Overview

Converts an .fbx file format to either an .sk or .skm file format so that it can be processed by SmartBody

Users

Drag and Drop (.skm only)

For an .fbx file that you want to convert to an .skm, simply drag and drop your .fbx file to the FbxToSbmConverter.exe and a .skm with the name name as the .fbx will be output in the same folder as the .fbx

Batch File (.sk only)

  1. Create a .txt file in the same folder as FbxToSbmConverter.exe and rename the .txt file to .bat
  2. Copy the .fbx file that you want to convert to an .sk into the same folder
  3. Paste the following line in the newly created .bat file

    FbxConverter.exe someFbxFileName.fbx output .sk

Developers

Parameters

Mandatory
  • inputFileName.fbx (the name of the fbx that you want to be read)
Optional
  • output [output file type]      Example: output .sk     (Default is .skm if argument is not passed)
  • scale [scale amount]         Example: scale 0.01    (Default is 0.01 if argument is not passed)
  • forceChannels                  forces the outputing of sbm channel data to the .sk (Default is false)

Maya Nodes and Properties

The FbxToSbmConverter uses the node prefixed with "AnmDef_" to read the sync point data. On this node, the property "SmartbodySynchPoints" is searched for.

If it exists, then a comma separated string of sync named is parsed and output wit their associated sync point data. If that property is not there, then the following

old-style sync points are output: ready time, strokeStart time, emphasis time, stroke time, relax time

Known Issues

FAQ

FAQ

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