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Table of Contents
maxLevel4

Overview

Converts FbxToSBConverter is a tool that converts an .fbx file format to either an .sk or .skm file format so that it can be processed by SmartBody.

Users

Drag and

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Dropping (.skm only)

For To convert an .fbx file that you want to convert to an .skm, simply drag and drop your the .fbx file to the FbxToSbmConverterFbxToSBConverter.exe and a an .skm with the same name name as the .fbx will be output in the same folder as the .fbx

Batch File (.sk only)

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Command Line

FbxToSBConverter can also be used on the command line.  See below for the command line parameters.

Parameters

Mandatory
ArgumentValueDefaultExampleDefinition
inputFileName.fbxnonenoneinputFileName.fbxThe file that you want to convert

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Paste the following line in the newly created .bat file

Info

FbxConverter.exe someFbxFileName.fbx output .sk

Developers

Parameters

Mandatory
  • inputFileName.fbx (the name of the fbx that you want to be read)
Optional

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Optional
ArgumentValueDefaultExampleDefinition
output.sk, .skm.skmoutput .skSets the output file type

scale

float1scale 0.01Scales all skeleton positions by the given number
forceChannelsnonefalseforceChannelsOutputs sbm channels on all joints, regardless of whether or not they are set in Maya
useRotationAsPreRotationnonefalseuseRotationAsPreRotationInstead of outputting the pre-rotation value, the joint's rotation is used instead

Examples

  • FbxToSBConverter.exe test.fbx   // creates a .skm
  • FbxToSBConverter.exe test.fbx output .sk scale 1   // creates a .sk with a scale factor of 1
  • FbxToSBConverter.exe test.fbx output .sk forceChannels   // creates a .sk and forces all channels to be converted, even if they aren't specified in the metadata

Maya Nodes and Properties

The FbxToSbmConverter uses the node prefixed with "AnmDef_" to read the sync point data. On this node, the property "SmartbodySynchPoints" is searched for.

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old-style sync points are output: ready time, strokeStart time, emphasis time, stroke time, relax time

Developers

Known Issues

FAQ

FAQ