FbxToSBConverter
Overview
FbxToSBConverter is a tool that converts an .fbx file to either an .sk or .skm file format so that it can be processed by SmartBody.
Users
Drag and Dropping (.skm only)
To convert an .fbx file to an .skm, simply drag and drop the .fbx file to the FbxToSBConverter.exe and an .skm with the same name as the .fbx will be output in the same folder as the .fbx.
Command Line
FbxToSBConverter can also be used on the command line. See below for the command line parameters.
Parameters
Mandatory
Argument | Value | Default | Example | Definition |
---|---|---|---|---|
inputFileName.fbx | none | none | inputFileName.fbx | The file that you want to convert |
Optional
Argument | Value | Default | Example | Definition |
---|---|---|---|---|
output | .sk, .skm | .skm | output .sk | Sets the output file type |
scale | float | 1 | scale 0.01 | Scales all skeleton positions by the given number |
forceChannels | none | false | forceChannels | Outputs sbm channels on all joints, regardless of whether or not they are set in Maya |
useRotationAsPreRotation | none | false | useRotationAsPreRotation | Instead of outputting the pre-rotation value, the joint's rotation is used instead |
Examples
- FbxToSBConverter.exe test.fbx // creates a .skm
- FbxToSBConverter.exe test.fbx output .sk scale 1 // creates a .sk with a scale factor of 1
- FbxToSBConverter.exe test.fbx output .sk forceChannels // creates a .sk and forces all channels to be converted, even if they aren't specified in the metadata
Maya Nodes and Properties
The FbxToSbmConverter uses the node prefixed with "AnmDef_" to read the sync point data. On this node, the property "SmartbodySynchPoints" is searched for.
If it exists, then a comma separated string of sync named is parsed and output wit their associated sync point data. If that property is not there, then the following
old-style sync points are output: ready time, strokeStart time, emphasis time, stroke time, relax time