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Drag and Dropping (.skm only)
For To convert an .fbx file that you want to convert to an .skm, simply drag and drop your the .fbx file to the FbxToSBConverter.exe and a an .skm with the name same name as the .fbx will be output in the same folder as the .fbx.
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Argument | Value | Default | Example | Definition |
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inputFileName.fbx | none | none | inputFileName.fbx | The file that you want to convert |
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Optional
Argument | Value | Default | Example | Definition |
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output | .sk, .skm | .skm | output .sk | Sets the output file type |
scale | float | 1 | scale 0.01 | Scales all skeleton positions by the given number |
forceChannels | none | false | forceChannels | Outputs sbm channels on all joints, regardless of whether or not they are set in Maya |
useRotationAsPreRotation | none | false | useRotationAsPreRotation | Instead of outputting the pre-rotation value, the joint's rotation is used instead |
Examples
- FbxToSBConverter.exe test.fbx // creates a .skm
- FbxToSBConverter.exe test.fbx output .sk scale 1 // creates a .sk with a scale factor of 1
- FbxToSBConverter.exe test.fbx output .sk forceChannels // creates a .sk and forces all channels to be converted, even if they aren't specified in the metadata
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old-style sync points are output: ready time, strokeStart time, emphasis time, stroke time, relax time
Developers
Known Issues
FAQ
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