Overview
Converts an .fbx file format to either an .sk or .skm file format so that it can be processed by SmartBody
Users
Drag and Drop (.skm only)
For an .fbx file that you want to convert to an .skm, simply drag and drop your .fbx file to the FbxToSbmConverter.exe and a .skm with the name name as the .fbx will be output in the same folder as the .fbx
Batch File (.sk only)
- Create a .txt file in the same folder as FbxToSbmConverter.exe and rename the .txt file to .bat
- Copy the .fbx file that you want to convert to an .sk into the same folder
Paste the following line in the newly created .bat file
FbxConverter.exe someFbxFileName.fbx output .sk
Developers
Parameters
Mandatory
- inputFileName.fbx (the name of the fbx that you want to be read)
Optional
- output [output file type] Example: output .sk (Default is .skm if argument is not passed)
- scale [scale amount] Example: scale 0.01 (Default is 0.01 if argument is not passed)
- forceChannels forces the outputing of sbm channel data to the .sk (Default is false)
Maya Nodes and Properties
The FbxToSbmConverter uses the node prefixed with "AnmDef_" to read the sync point data. On this node, the property "SmartbodySynchPoints" is searched for.
If it exists, then a comma separated string of sync named is parsed and output wit their associated sync point data. If that property is not there, then the following
old-style sync points are output: ready time, strokeStart time, emphasis time, stroke time, relax time