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  • NPCEditor, a statistical text classifier which matches novel input (a question the user asks) to authored output (a line the characters speak).
  • SmartBody (SB), a character animation platform that provides locomotion, steering, object manipulation, lip syncing, gazing and nonverbal behavior in real time through the Behavior Markup Language (BML).
  • Nonverbal NonVerbal Behavior Generator (NVBG), a rule based system that takes a character utterance as input and a nonverbal behavior schedule (gestures, head nods, etc.) in the form of BML as output.
  • MultiSense, a perception framework that enables multiple sensing and understanding modules to inter-operate simultaneously, broadcasting data through the Perception Markup Language (PML). 
  • Unity, a proprietary game engine. The Toolkit only contains the executable, but you can download the free version of Unity or purchase Unity Pro from their website. The Toolkit includes Ogre as an open source example on how to integrate SmartBody with a renderer. 
  • PocketSphinx, an open source speech recognition engine. In the Toolkit, PocketSphinx is the speech server for our AcquireSpeech client.
  • Text-to-speech engines, including Festival and MS SAPI.

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Communication between most modules happens by message passing, which is implemented in ActiveMQ. Messages are broadcasted through the system and a component can subscribe to certain messages. Developers can use the VH Messaging library (VHMsg) to quickly implement receiving and sending ActiveMQ messages in a variety of languages, including C++, C# and Java. 

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